Making a platformer with the Citrus Engine Part 1

climbing and jumping enabled, but
the art department is still on holiday...
A little while ago I stumbled upon the Citrus Engine,
a Flash framework for making platform games. Included in the framework are lots of classes for platform objects, collision control via Box2d physics and camera and input controls giving you a headstart  with your next platformer. My game is still in the early development stage but the engines classes are well documented and easily tweakable to all my needs. I soon modded some build-in objects with custom functionality. On top of all the engine comes with a nice editor (an Air app called "Level Architect") that makes the level design a painless and fun time. Above you see a screenshot of a level done in the Level Architect, still with my development textures I will swap out for the final game art later.
Stay tuned for the next entry in that category to learn more about the development of a multilevel platformer done in Flash!


While recovering from my not-so-funny time in hospital I made this little running game. You must guide your tiny samurai throgh the parcour with up and down swipes of the mouse while collecting health and shield potions. Every now and then a  wooden "soldier" blocks your way which must be destroyed with sword attacks- i.e. your left mouse button. That way, while attcking you cant swipe and fall behind and have to run harder.
The engine for this game was written from scratch in Actionscript3 and is still in a somewhat early stage. The game is playable but might be a bit rough around the edges.

Play here:

or on kongregate:

Global Game Jam 2012

Since not everybody is able to follow me on the eponymous FB, heres a repost of my GlobalGameJam 2012 aftermath:
Together with the great Julien Lalleve from France we made this imho totally spitpolished game for up to 4 players IN JUST 48 HOURS (sorry for the amount of caps here. I'm veeery proud of the game )

GiantRobotSnakes GLobalGameJam2012 site is to be found here:

 for a downloadable version either Mac or PC.

The 36th chamber of Pong

Right after the global game Jam I started this fun little experiment with currently 17 of planned 36 variations of the Stick-And-Ball classic.
just head over to and grab a racket.

Back to the drawingboard

After a loooooong latency caused by
a) a slight shift of my attention towards more design-centric matters and
b) a not-so-funny time in hospital

I decided to revive my techblog a little, but with a twist. Since I'm heavily walking towards game design I will post less general things Flash and more about finished and upcoming games. But rest assured, most of the stuff will be done in Flash anyway...